Thursday, February 29, 2024
HomeIndie GameThe Misplaced Orcs

The Misplaced Orcs


JonBednez


Hiya everybody!

So there are a bunch of modifications I made..

Stage:

Created a brand new degree, involving mine carts. Gamers should transfer the carts to create a walkable path for the orcs. I am utilizing iTween for the animations. Its an incredible software within the Unity Asset Retailer.

Made a supervisor class that may specify which degree to load. At the moment, utilizing prefabs for my ranges, however I might like to maneuver to Asset Bundles or Addressables.

At first of every degree, the digital camera rotates across the degree, giving gamers data of the puzzle.

Scene:

Made a demo title display screen, degree display screen and preloading display screen. The preloading display screen incorporates my supervisor lessons, then when the extent masses, an init script fills the references. At this level, the supervisor lessons are static.

Added logic for when orcs die and exit, prompting recreation failure or completion with this popup.

Lighting:

After I began utilizing prefabs and instantiating them, the lighting was approach off. So I added an extra directional gentle, modified depth and am utilizing a bloom impact.

That is it for now. Hoping to get some extra ranges in and create some actions for the orcs.


Logged

JonBednez


Hiya everybody!

Some updates to the sport.

– Created a title scene and am utilizing this prototype artwork. That is additionally used for the splash and loading display screen.
When fading between scenes, I am utilizing a CanvasGroup, so I can change the alpha on all my UI components without delay.

If you need a simple tutorial about fading between scenes in Unity. I posted a video tutorial on https://youtube.com/@JonBednez


Shifting on..

  • When each degree masses, added a title for the extent.
  • Modified a number of the degree artwork, because it was troublesome to see the play buttons overhead
  • Added a crate object that the orcs must break (engaged on giving the orcs the flexibility to interrupt crates of their path, I am utilizing OnTriggerEnter occasions).
  • When the orc hits the set off, it prompts their ‘spin’ animation, which then removes the crate. As soon as the crate is eliminated, I am going to in all probability present a particle impact. And on the identical time, the collider is eliminated, permitting the orcs to go by way of.


  • Added explosive barrels that gamers can work together with (when pressed, they’ll take away elements of the extent, which can or could not assist the orcs) – This additionally makes use of OnTriggerEnter occasions. And iTween is used to scale  the dimensions of the article.
  • Clickable objects (such because the snowman) shall be added to ranges (they might or could not assist the orcs. hehe.)

I am messing round with sounds and music. Making an attempt to get extra out of the degrees.

Additionally, I create a video that showcases a number of the ranges in brief order. (with cool music!).

https://www.tiktok.com/@jonbednez/video/7172603011515059499?is_from_webapp=1&sender_device=computer&web_id=7172368495073199658

Ideas? Feedback? Please let me know!

And thanks for trying out this recreation! I respect it.

Cheers,

– Jon


Logged

JonBednez


Hiya everybody!

One other replace for you. This entails floating orcs and hammering out bugs. Smiley

  • When hovering over an orc with an energetic motion, the orc highlights for the consumer
  • Added a quick ahead and regular velocity button! (they toggle backwards and forwards), creating some fascinating gameplay

  • Sprucing the hammer motion for the orcs. Initially, I used to be utilizing set off occasions, however shortly realized it was too cumbersome and concerned plenty of degree design work that wasn’t sustainable. To repair this, I went to utilizing Linecasting. This fashion, the orc can ship a line forged out in entrance to verify if there’s a crate. If there’s a crate, the orc smashes it!
  • This solely happens if they’ve the hammer motion on-line.

What the actions seem like and regular velocity button.

For the quick ahead and regular velocity buttons, I am altering a World velocity variable. Its affecting not solely the orcs’ motion, but in addition their actions. (Would not have an effect on the obstacles, possibly it’s going to)

Added one other orc motion – the lifesaver!

The Lifesaver motion permits the orc to drift on water. I am nonetheless engaged on the design, however I bought them floating and transferring. The Lifesaver solely seems after they work together with water.

  • Added period to the orc actions, permitting for extra degree design flexibility (Sooner or later, I need the actions to have a restricted amount. At the moment, the actions are limitless!)
  • Additionally, engaged on extra ranges – these all must be tweaked and polished, however the core degree gameplay is in
  • Added a pattern credit scene as effectively – so there’s a gameplay loop, simply not very lengthy.

One other degree too. Smiley

For video updates, please try:
YouTube – https://youtube.com/@jonbednez
TikTok – https://tiktok.com/@jonbednez

That is it for now!

Have a superb one,

– Jon


Logged

JonBednez


Hiya everybody!

One other fast replace, I am giving the orcs the flexibility to vary path.

Gamers can choose the arrow, which then cycles by way of UP, DOWN, LEFT, RIGHT. Relying on the arrow’s path, the orcs will transfer that approach, opening up different puzzle potentialities.

Gameplay video of this https://youtube.com/shorts/1s7MdlQLZTI?function=share

Cheers,

Jon


Logged

JonBednez


Hiya everybody!

I am creating a serious change to assist improve gameplay and enhance flexibility for degree design. Gamers will be capable of create their very own pathway for the orcs to get to security. Completely different grid items may be positioned inside the degree that may assist. These embody a dice, stairs and arrow. All these items may be positioned, moved, rotated or deleted.

The degrees could have a begin and finish level, however to achieve the top level requires the participant’s capacity to navigate the obstacles. The power to create pathways makes it potential to have multiple solution to get the orcs to the exit.

Connected are some prototype buttons for the grid items.

This is a gameplay video of them in motion.

What one of many ranges seems to be like the place the participant must create a pathway for the orcs.

Cheers.


Logged

JonBednez


Hiya everybody!

One other fast replace for the sport. I am giving gamers extra management of the grid objects. Gamers can rotate, transfer and delete grid objects that they place inside the world.

I am hoping this provides extra flexibility for degree design, in addition to, a number of options to fixing a puzzle. Be artistic and get the orcs to security!

Whenever you click on a grid merchandise, the merchandise will spotlight and a button grid will seem.

Grid choices to date.

Gamers must create the trail for the orcs.

Cheers.

Let’s Play Movies – https://bit.ly/3vN1xyE
Gameplay Shorts – https://bit.ly/3Fwj4j8
Sport Web site – https://bit.ly/3UXNJvm


Logged

JonBednez


Hiya everybody!

On this newest dev log, I am implementing Grid Motion Tiles for the orcs. With these tiles, the orcs will step on them, granting them a capability to assist with the puzzle.

At the moment, I’ve 4 skills I am working with.

1. Hammer – Orcs can construct a bridge over empty grid tiles
2. Sword – Orcs can break up objects of their path
3. Lifesaver – Provides the orcs the flexibility to drift on water
4. Velocity Up – Boosts the orcs’ velocity by quite a bit

Engaged on a game-play video to show-case how every capacity works and one other video dev log.
Till then, cheers!


Logged

JonBednez


Hiya everybody!

At the moment, when loading a degree, a fading animation happens. Its easy, however does not seem like quite a bit is happening. I feel with some tweening and scaling animations when the extent masses, it seems extra vigorous for the participant. The extent components begin at a scale of zero, then scale as much as their unique measurement.

With this impact, it appears like the weather are coming out of skinny air or being positioned on the grid magically. I imagine it seems to be higher.

Beneath is an instance of the impact when there may be an animation vs no animation.

https://youtube.com/shorts/1IqOd5PfsZM?function=share

And extra movies and extra may be discovered right here – www.jonbednez.com

Have an incredible weekend!


Logged
RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments

Arnavsijapati on Planet of Lana – Beta Demo
Jai Kishor Upadhyay on Planet of Lana – Beta Demo