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HomeRPGStage Up (A5E) - ENterplanetary DimENsions: Lawful Luria | EN World |...

Stage Up (A5E) – ENterplanetary DimENsions: Lawful Luria | EN World | Dungeons & Dragons


This week ENterplanetary DimENsions presents a world of order the place future’s scales are without end pressured to a peculiar steadiness: Lawful Luria!

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Each time errant newcomers arrive right here the identify Luria naturally interprets into their minds no matter their native tongue—for this isn’t merely a planet however the synthesis of legislation itself. Order is so prevalent right here that it’s identified all through the galaxy for its dependably dependable construction, the envy of galactic empires that vie to be so steady. This world’s embodiment of legislation is a certainty borne by the highly effective drive inside its core, making virtually every little thing upon it bent to the sense of unyielding justice suffused into its creator: the Echo Emperor.

Order suffuses every little thing in Luria from the easy and largely rustic lives of farmers, fishers, loggers, and miners in its distant reaches (all the time extracting or producing precisely the quantities they’re tasked for) to the busy, bureaucratic, and productive environs of its wondrous cities. These settlements are laden with applied sciences that almost all lurians will die with out ever understanding—half magical, half technological, and thriller to all however alchemists sanctioned by the Council of Order—used for quite a lot of means however most of all to police the world for potential rebellious acts amongst its populace or daring transgressions in opposition to legislation.

Planar Traits. Luria has the next planar traits and the Narrator ought to make use of the group encounter component whereas in settlements, in addition to any others which are acceptable for a given locale on the planet. When it’s potential to take action, noticing certainly one of these encounter parts earlier than it’s too near keep away from requires a DC 17 Engineering examine.

Felony Containment

Behaviors not thought of lawful are basically stamped out in Luria, reported by these devoted to the edicts of the Echo Emperor or extra usually detected by way of the myriad surveillance units scattered throughout its settlements. Criminals are pressured by this oppressive surveillance to behave with excessive secrecy, unbelievable care, and over lengthy intervals of time lest their very presence draw enforcers from the Council of Order.

The dimensions of a settlement, the variety of enforcer officers inside it, and the prevalence of lurian sensors there are on the Narrator’s discretion.

Enforcers of Order

Luria stays so overwhelmingly lawful thanks largely to the big variety of individuals licensed to dispense each judgment and punishment: enforcers. Solely lead enforcers are devoted completely to sustaining the rule of legislation (every hand chosen and punctiliously schooled by the Council of Order) and virtually all different enforcer officers are as integral all through the world because the esoteric arcana-scientific units they rely on to do their thankless work—they stroll among the many populace as bureaucrats, gardeners, retailers, car drivers, and at numerous different much less zealous labors, leaping into motion the moment they spot a felony. A settlement’s dimension determines the statistics for its lead enforcer and any officers below their command (see Desk: Lurian Settlements).

Desk: Lurian Settlements

Lurian Sensors

Technoenchanted relics are seamlessly woven all through the planet as cobblestones, doorknobs, braziers holding without end burning flames, and numerous different innocuous objects. It’s by these instruments that the world’s lawful presence is most powerfully felt, drawing out the essence inside a transgressor and exhibiting it for all to see.

Alignment Traits. Any Chaotic, Evil, or Good auras from alignment traits develop into seen to creatures inside 60 toes. That is principally used to root out Chaotic creatures (who continually radiate a kaleidoscopic aura like a latest transgressor), however treasured few perceive Arcana properly sufficient to know the distinction (golden mild for Good auras, fiery pink for Evil auras) so report all of them the identical.

Felony Auras. Each time a creature commits an illegal act—from one thing as petty as spitting on the sidewalk to as grisly an act as homicide—it makes a Charisma saving throw as per the Felony Auras desk. On a failure the creature emits a visual kaleidoscopic aura that may be seen from 60 toes away. On a failure by 5 or extra the creature is rattled during the aura. On a failure by 10 or extra the creature additionally has drawback on capacity checks made to commit crimes whereas the aura is seen, and its transgression counts as a Chaotic alignment act. A creature that makes a lot of Chaotic alignment acts equal to or better than its hit cube features the Chaotic trait.

A creature with a felony aura could make an Perception examine in opposition to the identical DC to suppress the aura for a lot of minutes equal to its hit cube. An aura could be suppressed a lot of instances equal to a creature’s proficiency bonus between lengthy rests.

The durations of various felony auras stack and skill checks made to suppress a felony aura with a number of durations makes use of the very best DC between them.
Particularly potent alignment acts (see Mergia) can even generally set off a visual aura of the corresponding colour, although it may possibly solely be seen from 30 toes away and its length is halved.

Desk: Felony Auras

Crime

Examples

Test and Save DC

Aura Period

Petty​

Jaywalking, talking lies, spitting, truancy​

10​

1 minute​

Lesser​

Driving unlicensed, overtly questioning the Council of Order, public lewdness, trespassing​

13​

10 minutes​

Reasonable​

Breaking an getting into, impersonation, minor theft, spreading propaganda​

16​

1 hour​

Main​

Aiding treason, grand theft, intentional hurt, plotting in opposition to the state​

19​

1 day​

Excessive​

Straight defying the Council of Order, homicide, open revolt, treason​

22​

1 week​

Echoing Emperor

All of Luria capabilities below the gaze of a personification of the potent aura that imposes lawfulness on the planet. This entity speaks to the ruler of the realm (or whoever would possibly finest grasp energy) by desires and quiet whispers till a compact is agreed to and it takes over, rejoining the Council of Order (a quartet of forgotten gods with Lawful auras) and persevering with its eons of rule. Although the Echo Emperor could also be slain it can’t be destroyed whereas Luria nonetheless exists, as sure to take management of the world because the solar is to rise.

Echo Emperor draft uno.png

Echo Emperor Problem 15

Legendary Medium aberration 13,000 XP
AC 13 (pure armor)
HP 221 (26d8+104; bloodied 110)
Pace 40 ft., fly 30 ft. (hover)

STR

DEX

CON

INT

WIS

CHA

14 (+2)​

13 (+1)​

19 (+4)​

18 (+4)​

15 (+2)​

22 (+6)​

Proficiency +5; Maneuver DC 15
Saving Throws Str +7, Dex +6, Wis +7
Abilities Arcana +9 (+1d4), Engineering +9 (+1d12), Historical past +9, Perception +7 (+1d12), Intimidation +11, Notion +7, Persuasion +11 (+1d12)
Harm Resistances lightning, psychic; injury from nonmagical weapons
Situation Immunities fatigue, strife, shocked
Senses darkvision 120 ft., passive Notion 22
Languages Celestial, Frequent, Draconic, Infernal; telepathy 100 ft.

Legendary Resistance (2/Day). When the emperor fails a saving throw, it may possibly select to succeed as an alternative. When it does so, certainly one of its normally invisible different heads turns into seen.

Overwhelmingly Lawful. The emperor radiates a potent Lawful aura. When a Chaotic creature begins its flip inside 20 toes of the emperor or first enters into that space, it makes a DC 19 Charisma saving throw or turns into rattled till the beginning of its subsequent flip.

Reactive Heads. The emperor can take three reactions per spherical, however not multiple per flip.

Spellcasting. The emperor is a twelfth degree spellcaster. Its spellcasting capacity is Charisma (spell save DC 19, +11 to hit with spell assaults). It has the next spells ready:

Cantrips (at will): calculate, surprising grasp, true strike, vicious mockery

1st-level (4 slots): arcane riposte, magic missile, searing equation, protect, thunderwave

2nd-level (3 slots): detect ideas, drive of will, scorching ray, zone of reality

Third-level (3 slots): blood-writ cut price, haste, lightning bolt, gradual

4th-level (3 slots): banishment, mindshield, phantasmal killer

Fifth-level (2 slots): eldritch dice, geas, warrior’s instincts

Sixth-level (1 slot): chain lightning, true seeing

Triumvirate. The emperor has benefit on Notion checks and on saving throws in opposition to being blinded, charmed, deafened, frightened, or knocked unconscious. When casting a spell that requires focus the emperor chooses one head that isn’t already concentrating on a spell to take action, and each time the emperor takes injury just one head (its alternative) makes a Structure saving throw to keep up focus on a spell.

ACTIONS
Multiattack. The emperor assaults thrice. It may possibly exchange any assault with the casting of a spell of Third-level or decrease, or exchange two assaults with the casting of a spell of any degree.

Fist of Legislation. Melee Weapon Assault: +8 to hit, attain 5 ft., one goal. Hit: 20 (4d8+2) magical bludgeoning injury.

BONUS ACTIONS
Draw Arcana (Recharge 5–6). The emperor expends as much as 12 hit cube, regaining spell slots of a complete degree equal to half the variety of expended hit cube.

REACTIONS
Arcane Riposte (1st-Stage; V, S). When a creature makes a melee assault in opposition to it, the emperor makes a melee spell assault in opposition to the attacking creature. If the emperor hits, the creature takes 10 (3d6) acid, chilly, fireplace, lightning, poison, or thunder injury.

Drive of Will (2nd-Stage; V, S). The emperor reduces the injury it takes from an assault that hits it by 17 (2d10+6).

Defend (1st-Stage; V, S). When the emperor is hit by an assault or focused by magic missile, it features a +5 bonus to AC (together with in opposition to the triggering assault) and immunity to magic missile. These advantages final till the start of its subsequent flip.

LEGENDARY ACTIONS
The emperor can take 3 legendary actions, selecting from the choices under. Just one legendary motion can be utilized at a time and solely on the finish of one other creature’s flip. It regains spent legendary actions initially of its flip.
Assault. The emperor makes an assault.

Forged Spell (Prices 1 to three Actions). The emperor casts a spell of as much as Third-level. Every spell degree prices 1 legendary motion.

Threadwalker (Prices 2 Actions). The emperor teleports to an unoccupied 5-foot sq. inside 20 toes of it however provokes alternative assaults as if it used its motion as an alternative. Some other assaults or results that affected the emperor because the begin of the final flip now not have an effect on it until they’d even have affected the emperor in its new location. For instance, if the emperor had taken 23 poison injury and been poisoned by a spell however its new location was not within the space of the breath weapon, it regains these hit factors and isn’t poisoned.

Revolving Revolution

Regardless of the inevitability of the Council of Order and the prevalence of lawful citizenry there may be all the time a revolt afoot. Bureaucrats annoyed by the pointlessness of their roles in society, cities unsettled by their gradual floor ahead, commoners dissatisfied with the rigidity of their world, and enforcers with a thoughts to make the legislation as an alternative of dispense it quietly plot in secret and distant locations to behave when their treachery is revealed. Luria’s historical past is riddled with the accounts of courageous navy actions taken to quash these revolutions earlier than they will take maintain, and the few that succeed are nonetheless in the end doomed for because the generations move the Echo Emperor returns to resume its maintain upon civilization.

Super Commerce

Intergalactic commerce is paramount on Luria as a result of issues hardly ever go awry—offered the appropriate individuals are despatched to make the transaction—and it serves as a hub of mercantilism for quite a few house routes. Though every little thing is offered at a large 20% low cost from its listed worth, the supply of an merchandise varies extensively. Whereas there isn’t any additional price to find or ship one thing from one settlement to a different on this planet, the forms that grips it may possibly make the wait reasonably lengthy (use the rarity of an merchandise and the Buying Days column of Desk: Buying in Terrapolis to find out the size of the wait) and there are lots of cheapskates languishing in lurian prisons who didn’t abide the legislation throughout their keep.

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