libGDX cameras are principally used for layered rendering with totally different “world unit dimension,” however I’m wondering is there a method of displaying the view of for instance a libGDX Orthographic digicam within the nook of display screen – let’s imagine displaying what a drone’s digicam sees from floor?

Here is an instance:

Image of plane on a runway, with a smaller picture-in-picture view of the same in the corner

How can I obtain such impact?

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