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HomeRPGMy Barbarian Marketing campaign:Why Do You Assume Ladies Love the "Dangerous Boys"...

My Barbarian Marketing campaign:Why Do You Assume Ladies Love the “Dangerous Boys” So A lot?


I would add a word about comedy. S’mon talked about judging Poul Anderson’s _The Excessive Crusade_ was nice as comedy — however he additionally cited harem anime fantasies for example of rubbing the unsuitable approach. Whereas I have never seen any of them, I believe harem anime fantasies are additionally pitched as comedy.

I stated harem anime fell into the the ‘these individuals aren’t actually individuals’ class – “Harem anime fantasies the place the hyper-competent feminine characters all revolve round a singularly un-magnetic, unprepossessing male lead, as an example” – the feminine characters solely exist to service the male fantasy. Or vice versa, within the Reverse Harem Animes a feminine pal of mine likes. That is not an issue with the Englishmen in The Excessive Campaign. It might be a difficulty for his or her alien enemies, if it have been a severe ebook. I learn a Lois McMaster Bujold Vorkosigan (sp?) SF ebook the place the enemy match precisely that trope; they appeared solely un-proactive, barely reactive, present just for the hero to indicate off his awesomeness. And that was speculated to be a non-comedy.

I did not say the harem anime rubbed me up the unsuitable approach, although. I attempted to look at one known as one thing like DxD and it bored me, but it surely did not annoy me.  ;D

Acquired it. Sorry for misrepresenting you there.

Attempting to maintain this on RPGs, I really feel like it’s fairly frequent for RPGs to have enemies that solely exist for PCs to kill and take the loot of — with little company or considered their very own. This is determined by how the GM runs them, after all. Nonetheless, it’s in my expertise frequent for there to be monsters that sit in a room till the PCs open the door after which kill them. Likewise for love, numerous video games have sideplot romantic pursuits that are typically tokens of a PC — like a “Dependent NPC” girlfriend drawback for the Champions/HERO System, or “Dependent” in GURPS.

The higher video games rise above that, after all — particularly with a great GM. I favored SHARK’s description of his recreation. I might see plenty of parallels to my very own viking recreation.

Greetings!

Good to listen to, Jhkim. Positively some parallels! I am glad you just like the marketing campaign I describe.

As for monsters siting in a room for the gamers to come across them–*Laughing*–Yeah, that does appear foolish, does not it? I’ve random creatures and such encountering the gamers, after all, however most opponents–let alone precise villains–are undoubtedly tied into some type of battle or relationship, whether or not racial, spiritual, or political. Dungeons, after all, have their very own ecology and inhabitants, although they don’t seem to be simply sitting there, watching TV.

With romantic characters, yeah, that entire “Dependent” thing–some type of Flaw, or downside, proper? *Laughing* That would not fly both, oh, geesus, since I used to be in all probability in highschool. With the ladies especially–but even the boys, offering the “romantic curiosity” is not only a strumpet or playboy at a party–I would get barraged with a thousand questions, and particular expectations for me to ship. It helps that I emphasize verisimilitude all through the marketing campaign, and I am additionally fairly detailed in offering information about many various characters which might be of their lives–from household and family, to long-time pals, and much more just lately met pals or newcomers.

I’ve discovered that whereas such an strategy does make extra calls for by myself effort and time, all of it pays off nicely by growing verisimilitude and immersion–as nicely as surprisingly offering actually trainloads of journey hooks, motivations, secrets and techniques, and all that. All of it contributes to a type of course of after awhile that writes the marketing campaign by itself, with more and more *much less* of a necessity for me to create stuff whole-cloth. Pundit has additionally mentioned this sort of dynamic, the place the marketing campaign turns into so detailed and internally constant, that it’s nearly like being on auto-pilot. It solely requires periodic tune-ups and occasional extra-effort interventions from the DM, at any time when one thing actually completely different or uncommon happens, for instance.

Semper Fidelis,

SHARK

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