I might add a notice about comedy. S’mon talked about judging Poul Anderson’s _The Excessive Crusade_ was wonderful as comedy — however he additionally cited harem anime fantasies for instance of rubbing the improper manner. Whereas I have not seen any of them, I believe harem anime fantasies are additionally pitched as comedy.
I stated harem anime fell into the the ‘these individuals aren’t actually individuals’ class – “Harem anime fantasies the place the hyper-competent feminine characters all revolve round a singularly un-magnetic, unprepossessing male lead, for example” – the feminine characters solely exist to service the male fantasy. Or vice versa, within the Reverse Harem Animes a feminine good friend of mine likes. That is not an issue with the Englishmen in The Excessive Campaign. It will be a problem for his or her alien enemies, if it have been a severe e-book. I learn a Lois McMaster Bujold Vorkosigan (sp?) SF e-book the place the enemy match precisely that trope; they appeared totally un-proactive, barely reactive, present just for the hero to point out off his awesomeness. And that was alleged to be a non-comedy.
I did not say the harem anime rubbed me up the improper manner, although. I attempted to observe one known as one thing like DxD and it bored me, nevertheless it did not annoy me.
Obtained it. Sorry for misrepresenting you there.
Making an attempt to maintain this on RPGs, I really feel like it’s fairly frequent for RPGs to have enemies that solely exist for PCs to kill and take the loot of — with little company or considered their very own. This is dependent upon how the GM runs them, after all. Nonetheless, it’s in my expertise frequent for there to be monsters that sit in a room till the PCs open the door after which kill them. Likewise for love, quite a few video games have sideplot romantic pursuits that are typically tokens of a PC — like a “Dependent NPC” girlfriend drawback for the Champions/HERO System, or “Dependent” in GURPS.
The higher video games rise above that, after all — particularly with a superb GM. I appreciated SHARK’s description of his sport. I may see a whole lot of parallels to my very own viking sport.
Good to listen to, Jhkim. Positively some parallels! I am glad you just like the marketing campaign I describe.
As for monsters siting in a room for the gamers to come across them–*Laughing*–Yeah, that does appear foolish, does not it? I’ve random creatures and such encountering the gamers, after all, however most opponents–let alone precise villains–are positively tied into some form of battle or relationship, whether or not racial, spiritual, or political. Dungeons, after all, have their very own ecology and inhabitants, although they are not simply sitting there, watching TV.
With romantic characters, yeah, that entire “Dependent” thing–some form of Flaw, or downside, proper? *Laughing* That would not fly both, oh, geesus, since I used to be in all probability in highschool. With the ladies especially–but even the lads, offering the “romantic curiosity” is not only a strumpet or playboy at a party–I might get barraged with a thousand questions, and particular expectations for me to ship. It helps that I emphasize verisimilitude all through the marketing campaign, and I am additionally fairly detailed in offering data about many alternative characters which might be of their lives–from household and family, to long-time buddies, and much more not too long ago met buddies or newcomers.
I’ve discovered that whereas such an method does make extra calls for alone effort and time, all of it pays off properly by way of growing verisimilitude and immersion–as properly as surprisingly offering actually trainloads of journey hooks, motivations, secrets and techniques, and all that. All of it contributes to a form of course of after awhile that writes the marketing campaign by itself, with more and more *much less* of a necessity for me to create stuff whole-cloth. Pundit has additionally mentioned this sort of dynamic, the place the marketing campaign turns into so detailed and internally constant, that it’s nearly like being on auto-pilot. It solely requires periodic tune-ups and occasional extra-effort interventions from the DM, each time one thing actually totally different or uncommon happens, for instance.