Thursday, February 29, 2024
HomeIndie GameHop!2D, a special platformer with solely 2 management keys (WIP)

Hop!2D, a special platformer with solely 2 management keys (WIP)


cute recreation, kinda grew on me over the short while that I performed, though among the graphics are a bit tough, and I would not thoughts exploring the remainder of the worlds if solely I didn’t get pissed off out of the sport, which is what normally what occurs to me with such platformers.  Embarrassed

And I say “such platformers”, though you “promote” the sport as one thing completely different. However let’s be trustworthy now, the essence is precisely the identical, and even the factor that the character is pressured to continuously leap “was performed already”, in order that’s not what makes it completely different. Sooner or later, I’d give attention to what _is_ completely different about it, no matter it’s. Wink

I believe “folks within the style” will take pleasure in it, particularly in case you maintain including issues like the primary boss (actually cool), there are only some notes I’ve:
– The Choices sideways… sorry I do know it is meant to be enjoyable, however I hated it. xD
– The decision appears a bit unusual, like for a cellular, however not likely. It could be good to have the sport decision/viewport/digicam alter to the display decision, so I might see the complete degree on my widescreen monitor (I imply, why not).
– The sound of “time operating” out was the principle motive why I bought pissed off, undecided why however I hated it. Tongue
– Interested by what might have been irritating me, the bounce off partitions is likely to be too robust, particularly after I’m at excessive speeds. Additionally avatars acceleration might have been making some issues too troublesome (I do understand that the fast elevate in velocity could also be wanted in larger ranges).
– I am undecided about among the items of graphics. I like a lot of the recreation, however some objects, avatars included, are made in a special decision. Not likely positive how I really feel about it. .)

No technical notes as a result of it ran very easily. Total properly performed. Smiley

Good luck!  Beer!

Nicely, to begin with, thanks for such an intensive suggestions ! Grin

It’s very tremendous in case you’re not a platformer participant, it is all the time attention-grabbing to have all factors of view and I’ll gladly add your title within the recreation credit on your contribution. I’ll attempt to reply in addition to I can  Wink

First, you are proper, it appears the “repeatedly leaping character” was used earlier than however I used to be completely unaware of it till any individual despatched me a hyperlink to a different recreation utilizing the identical precept. No massive deal, I didn’t faux to re-invent the wheel however merely follow my objective : create an attention-grabbing platformer with essentially the most primary controls (left and proper instructions). A form of tribute to the oldest arcade video games, I assume (my eternal nostalgia). My choice to show menus “sideways”, although uncommon, was made to maintain controls constant (2 extra keys have been mandatory to substantiate or cancel a selection, after all) and produce one thing authentic to the sport interface.

Graphically talking, many issues are explainable from my authentic selections. For instance, each elementary block is contained in a 32×32 pixel grid (typical old-style Window icon) and so are primary character and most surroundings parts. The ultimate decision of the sport is just doubled utilizing 2:1 scaling. I didn’t need to use any anti-aliasing or filter to stay with pixel artwork model and old-fashionned arcade look. That approach, the sport’s native decision is barely 360×360 pixels (however keep in mind Donkey Kong’s one was solely 224×256 pixels !) however, in window mode, it reveals like 720×720 (every part being scaled up in fullscreen mode). I selected a sq. decision for two causes. First, I believed the principle character ought to have the identical sight vary in X and Y instructions to anticipate his strikes and I didn’t need the sport to rely upon completely different display height-to-width ratios. Secondly, I intend to make a cellular model of the sport as soon as the laptop computer one is finished and I needed to maintain some room for giant tactile controls.

As you seen, every degree will not be totally displayed on display. That’s intentional as a result of I needed to have full freedom with the extent dimension with out altering the principle character’s scale. However the principle motive is that I didn’t need to present an excessive amount of of a degree in order that the participant learns first the right way to watch out and anticipate its jumps and development. That is additionally why I selected to convey Hop nearer to the border of the display when hurrying : the extra the participant rushes, the much less he can anticipate hazards. Time (fairly vitality, right here) is restricted however, at the least in first worlds, there isn’t a must hurry, the sport is extra about precision and anticipation than pure velocity, one other selection I made out of the beginning. From the primary feedback I had, I made a decision so as to add a coaching mode the place time will not be restricted however the recreation ends after the ninth degree, proper earlier than the primary boss, with none enemy encountered. That approach, the participant can deal with Hop’s behaviour earlier than beginning a “actual” recreation.

As the sport universe grew (it would take greater than 2 hours to finish all working ranges to date), it turned clear I wanted a solution to save the participant’s progress. From the beginning, I divided the sport into 10-level worlds the participant might unlock and presumably restart type as soon as all its lives have been misplaced. However that clearly was not sufficient to some gamers who wrote me it felt too punishing to restart an entire world after shedding in its final ranges. After large testing, I agreed they have been proper, particularly in troublesome worlds ! I ultimately added an 8-slot save system on the finish of every degree. I am glad you loved the primary boss however imagine me, you may have simply scratched the floor of the sport in case you stopped there !

About Hop’s leaping/bouncing skills, I will not change something immediately as a result of I spent fairly some time to get the best setting and the extent design is straight linked to this (most reachable top, most momentum, and many others.). Altering one single parameter (or transferring a single elementary block) would make some ranges unattainable to finish. There are some locations the place Hop should maintain near partitions after operating quick and you are able to do it by holding course key pressed after the shock (which doesn’t price any vitality, similar for top falls as described within the HELP menu).

I heard your grievance concerning the vitality warning sound. To be trustworthy, I do not know is there is a “appropriate” sound for this function. I didn’t imply to make it disagreeable or worrying but it surely needed to be clear even with different close by sounds (enemies, bosses, mechanisms) and match the visible lifebar blinking. Something to counsel ?

Hope these feedback have been helpful to you and would possibly assist in case you carry on enjoying the sport.

Thanks once more !  Smiley  Toast Right



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