8 Things We Wish We Knew Before Playing Unpacking
- Short And Sweet
With the added element of achievements in the form of stickers that give extra insight into the game’s storyline, you get to live the best of both worlds and enjoy the satisfaction of seeing your living space become yours while watching your character grow through the ’90s and into the 2010s
- It’s Both Meditative And Stressful
As you play through the game, you’ll definitely get into a rhythm as you get more familiar with the items that your character carries with them. Figurines go on the nearest shelf, books get sorted by height or type, and more patterns that you begin to set for yourself, which gives a very enjoyable feeling of zen and calm when you get into these habits.
However, as you get deeper into the game, you’ll have more and more items that you have to fit into your home, and sometimes you’ll realize that there really isn’t enough space for the sheer amount of figurines and sketchbooks that you have. Eventually, you’ll encounter some close calls and moments of stress where you struggle to figure out where exactly you’re going to fit this extra bottle of face wash, but it adds to the enjoyment for anyone who likes having a little challenge to the game.
- A Little Bit Of A Guessing Game
One of the beauties of Unpacking is its minimal amounts of text, which means less reading and more doing. A result of this, however, is that there aren’t any labels for the items you pick up, so sometimes you’ll be confused by what this blob of pixels you just picked up really is.
This is where Unpacking becomes a slight guessing game. Oftentimes, you’ll recognize what exactly it is you picked up, after all, a computer from the ’90s is fairly hard to not recognize, but sometimes you won’t be able to tell. At these moments, just have the item in your hand and hover over different surfaces, and sometimes the change in angle or placement will be just enough to let you know what it is you’re holding.
- There Are “Right” And “Wrong” Spots
The puzzle aspect of Unpacking only shows itself when everything is taken out of their boxes and placed somewhere in the world. With an audio cue that marks the end of your unpacking session, you move into the organizing section of the game. Items will flash red if they aren’t placed in an area that doesn’t line up with the game’s predetermined “logic” of where the items should be placed.
For some, this is a nice puzzle to figure out just where exactly the game wants you to place certain things, but for some, this comes more as an annoyance. If you want to play the game without the worry of “right” or “wrong” placement, you can easily toggle the “allow items anywhere” option to remove the puzzle element and progress as usual.
- The Boxes Aren’t Perfect
If you’ve ever had to move and pack up, you’ll know that the process of organizing your belongings into boxes is both a tiring but also messy experience. Try as you might, there will always be some stray items in boxes that don’t belong.
This is shown in Unpacking as well, where boxes in each room consist of items mainly dedicated for that area, but sometimes you’ll find a stray. Whether it’s a singular shoe, a random spice, or a keyboard that definitely should not have been packed with kitchen utensils, the little mix-ups in boxes add a new depth of realism and human error to the game.
- Minutes Will Turn Into Hours
The premise of Unpacking is fairly simple: unpack boxes of things into the rooms available to you to finish a level. But as you take each item out of the boxes, you’ll find yourself caught up on tiny details that bring nostalgia, happiness, sadness, and an entire array of emotions you never thought you could get from unpacking a virtual room.
- There Is A Small Story To Follow
Unpacking is primarily advertised as a meditative and calm puzzle game that consists of us sorting through boxes of furniture and personal knick-knacks and arranging them into the room or the house we’re moving into. However, as you go further along, you’ll realize that these small trinkets and tokens all give insight into the character of the person we’re unpacking for, revealing a surprisingly story-driven aspect into the game.