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Cocos JS 3.17.2 – IOS 16.4 Beta hangs as a consequence of GLWeb through METAL – cocos2d-x

Our video games render to WebGL and are constructed on CocosJS Html5 3.17. All our video games have labored flawlessly on all ios variations in safari and chrome for years by means of many ios updates.

We now have examined the 16.4 beta (each first and second launch) and there appears to be a problem with the WebGL through Metallic setting. If disabled our utility runs with out browser hold. If enabled browser will hold and rendering will cease after a brief time frame. The time frame is straight associated to the variety of objects rendered per body. The extra objects per body the shorter the time frame to browser hold.

See it stay right here:

Any concept guys? Cocos Creator 3.7.1 clearly works – we will likely be porting to that however wouldn’t prefer to incur any downtime with our product so patching 3.17 within the meantime could be superb.

Hello guys, not shore whether or not that is related however I believed Metallic was solely launched to Model 4 of cocos2dx, that was the one factor added to cocos2dx was Metallic would an improve to cocos2dx 4 kind issues out ?



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