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HomeIndie GameAvaruustaistelupeli (ATP) - an area fight sport

Avaruustaistelupeli (ATP) – an area fight sport

Thanks very a lot for the constructive and thorough suggestions!

I discover it fairly exhausting to grasp what’s going on within the matches. Ships look very floaty and exhausting to manage, so it actually simply appears to be like like a battle of attrition to the untrained (my) eye.

It sort of is. Particularly in tournaments, it’s typically smart to sacrifice one’s personal ship in an effort to take down as many opponent modules as attainable. Nevertheless it relies upon. Flying in a vacuum takes some follow, nevertheless it isn’t such a problem because it was once (till you begin shedding thrusters). These days probably the most skilled gamers appear to win always, which is an effective indicator of enchancment. There’s additionally arcade-mode that provides drag and makes flying simpler, but in addition takes away plenty of the humorous components. Model by model, the extra cautious ways appear to be extra profitable ones. I may use higher enhancing in movies to carry up extra attention-grabbing stuff, although.

I feel it could be good to make it visually extra apparent what the completely different components of a ship are + possibly add a color-outline to determine the completely different gamers. Or possibly colour the elements in a participant colour?

At present its grey modules vs grey modules and each half appears to be like the identical. So ultimately its simply define of a flat ship vs one other bizarre flat ship.

Every module is certainly coloured with the participant’s colour. Gamers had difficulties telling their ship within the earlier variations, so I added a setting to extend the colour depth, and now they’re properly seen a minimum of on my screens. I attempt to be delicate with emissions, however maybe I ought to ramp the colours up for the movies. This is how they take a look at full emission:

It’d assist to make some modules bigger, like hexagonal tetris blocks. This might assist make ships visually extra distinct too. if modules weren’t all the identical top, ships wouldn’t be as flat as they’re now. The present ship type would work higher in 2D, in 3D they give the impression of being very bizarre to me.

Tetris-suggestion is an attention-grabbing one, however it could require main modifications to the sport logic, so it in all probability received’t be performed. In follow, there’s no time to purpose at any specific module, so telling sorts from one other isn’t that vital anyway. The one module that needs to be distinguished is the brightly lit cockpit (when you lose that, you lose the ship). Similar factor with the graphics, though with my abilities, 2D in all probability wouldn’t look any higher (now every little thing’s a minimum of persistently ugly).

However these had been very beneficial first impressions. I’ll hold them in thoughts for this and the long run tasks. Beer!



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