Final week we beneficial the latest level and click on comedy journey, CHUCHEL. It is a pleasant romp that refines level and click on mechanics fantastically, however it’s additionally a recreation that exhibits off the hearts of its design workforce. We puzzled whose hearts we noticed, and what the method was behind growing such a recent recreation. Under is our full interview with the workforce at Amanita Designs.
Why don’t you begin by introducing your self.
We’re Amanita Design, an indie studio from Czech Republic, and you’ll have heard about our video games comparable to Machinarium, Botanicula, Samorost and now additionally CHUCHEL. To date we have been specializing in level’n’click on journey video games emphasizing imaginative worlds, unique artwork type as properly sound design. I am Lukas and my job right here at Amanita is all about speaking with individuals:)
You simply launched CHUCHEL, what has that been like?
Fairly good! CHUCHEL is by far our craziest, silliest recreation up to now, so we had been very inquisitive about how our followers and neighborhood would settle for this. As a result of, let’s be trustworthy, the distinction between CHUCHEL and for instance Samorost, is kind of massive. However solely at first sight. When you play it, you would possibly notice that these two even have many issues in frequent – robust artwork route, emphasis on animation, sounds and music or exploration. So despite the fact that it is wacky, foolish and perhaps a bit deranged, it’s nonetheless an Amanita recreation and the reception has been pretty. Additionally it appears to be the preferred Amanita creation amongst streamers. Can’t clarify why although:)
CHUCHEL is a recreation with a really specific humorousness. What drew you to make a comedy recreation? Would you describe CHUCHEL as a comedy recreation?
Yeah, we like to explain CHUCHEL as a comedy recreation. The primary motive for doing that is that we (or Jaromir Plachy, the inventive mastermind behind CHUCHEL) felt like there’s simply too little video games targeted merely on humor. Jaromir is a really entertaining particular person, all the time able to make you chortle with a ridiculous joke or his actions… similar to Chuchel. So it’s pure to see him provide you with this sort of recreation. Enjoyable reality: the character of Chuchel was impressed by Jaromir himself and his form canine Anca.
All the Amanita video games have actually distinct artwork types, CHUCHEL seems to be means completely different than your earlier outings. How did you develop this artwork type?
CHUCHEL is a creation of Jaromir’s thoughts, similar to Botanicula, and it completely represents his distinctive type. He is been doing this sort of stuff for years in his animated films and comedian books. When he began engaged on CHUCHEL, it regarded a bit like a Botanicula sequel with its vibrant and dense backgrounds, however later we determined to go together with a extra minimalistic design. There are 2 primary causes for that – 1) we needed Chuchel, his actions and the humor to be the star of this recreation, not the backgrounds, 2) since we have constructed up a large viewers on cell, we needed this recreation to be completely playable on all display screen sizes. The plan is to deliver CHUCHEL to cell units earlier than this summer time.
Talking of your previous video games, how have you ever grown as builders? You concentrate on journey video games, how has your design sensibilities modified over your careers?
Our method to recreation design is consistently altering and evolving. I suppose you may say that proper now we’re extra interested by playfulness and interplay with surroundings relatively than powerful challenges. However in fact completely different guidelines apply for every recreation, so you’ll most likely see some tougher Amanita video games sooner or later. What hasn’t modified a single bit is our philosophy – we hold making the video games primarily for ourselves and we are able to solely hope that there are all the time sufficient individuals with an identical style, prepared to leap into our worlds.
This interview has been edited for size and readability.