Thursday, February 29, 2024
HomeIndie Game⌂ Blimdom ⌂ (The procedurally generated ASCII blimp sim)

⌂ Blimdom ⌂ (The procedurally generated ASCII blimp sim)


Hello all! Figured we would attempt one thing completely different, so right here is Blimdom Gomez



Screenshots


  • Many moons have handed since civilisation crumbled away.

  • Pockets of exercise have begun to stir as soon as once more within the forests and at sea.

  • New and mysterious powers now govern the earth.

  • However above all of it, blimps rule the skies as soon as extra.


About

Blimdom is an open ended exploration, automation and story recreation that takes place in a procedurally generated world. It’s written in C# and utilizing primarily* codepage 437 for graphics.

The idea of Blimdom is born of desirous to take procedural ASCII video games in a brand new route. Even my very own work on this space turned too spinoff and inventory, so I am headed off on a model new journey, the place prospects are much less constrained to tropes.

Some unfastened inspiration got here from Nausicaä of the Valley of the Wind, Dragon Ball, Fallout, Dwarf Fortress (in fact) in addition to my very personal Startron. (Hopefully I can do all of them justice.)

The graphics type is an arbitrary restriction to invoke creativity (this method has undoubtedly confirmed itself).
Please bear with me whereas I get the ball rolling on all this – I’m only a dude making a contented recreation and an internet site to go together with it. Smiley

* I needed to bend the foundations and borrow the © character too


Questions

Q: Would you like assist?
A:
Typically no, however I am open to strategies or in the event you’ve bought one thing actually cool to supply, I will definitely give it due consideration. Smiley

Q: When will this be completed/completed/launched?
A:
Blimdom is an ongoing labour of affection; the idea of an “finish” doesn’t apply.

Q: Will this be ported to anything?
A:
Blimdom will likely be out there on Home windows & Linux natively in terminals in addition to via a Unity emulator (which was a ache to put in writing lol).

Q: Is my language supported?
A:
Blimdom will solely be out there in English UK/US for the foreseeable future except extra worldwide curiosity arises. A part of the complication right here is that resulting from having to help a Unity terminal emulator, I’m restricted in what characters can be utilized. To not point out left-to-right vs right-to-left textual content problems as properly. I additionally would not need anyone to translate the sport’s textual content till extra of the important thing options are carried out.

Q: Will this be multiplayer ultimately?
A:
Whereas not an not possible characteristic, that is an unlikely route for the challenge to go in.

Q: Will you ever improve the graphics?
A:
Blimdom is designed to be drawn with prolonged ASCII characters solely however relying on curiosity and urge for food for an alternate tile set, I may probably present such a factor within the Unity emulated variations (just like how Dwarf Fortress on Steam simply did) however the focus for now will likely be ASCII characters for ease of improvement, fast turnaround, and appeal. Smiley

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